Wednesday, 1 May 2013

Updates and changes in UDK

Some notable changes:


  • Floor tiles are now sets of tiles instead of individual. This is more efficient for the engine and lightmass.


  • Walls have been replaced with meshes now from brushes. This is more efficient for the engine.

  • Tree replaced with lower poly model with normal maps produced with mudbox to add detail.

  • Added plants. These are just a series of planes at various angles with a texture with an opacity map.



No comments:

Post a Comment