The first part of this environment design workflow was to draw up some ideas and get as many images as possible to help concept and form the idea. The final environment had to be around a 10 by 10 meter scene populated with assets, this could be done in 3ds max and rendered out or put into UDK itself. Since I know a fair bit about UDK I thought id go for the option to import into a games engine and make it a great portfolio piece and learning experience being only my second environment in UDK.
Before I began I knew what I was looking to create. My other UDK environment is a spaceship, all hard surfaced, all handmade textures, clean, and grey. With this environment I wanted something outside my comfort zone. I wanted to use photos for textures, create grime and decay, and finally do something organic.
I felt that a world where humans had gone would be perfect back story to have some rusty and old assets as well has some overgrown plants. My theme was evolution so I thought I could get some large or different plants in the design.
These are some of the plants I looked at initially. I really liked the idea of having rich vibrant colours for the plants to contrast against the dull, red rust and greys or human structures and assets.
Another idea for the plants was to have a evolved plant that eats humans.
This is a collection of images I was looking at to think of what elements and composition I could use in my 10 by 10 scene.